"When within 200 yards the command was ordered to charge at a double-quick. The whole line now moved forward with great rapidity. Officers and men all seemed eager to be foremost in reaching the fortifications, but it was a hard road to travel, climbing over logs, brush, and fallen timber, while masked batteries of the enemy opened upon us at almost every step with great slaughter, but, nothing daunted, the division pressed forward."
Brig. Gen. Martin E. Green, CSA at the Battle of Corinth (OR)


1999 Charles S. Roberts Award Nominee for Best DTP Produced Boardgame

Fire in Mississippi covers the American Civil War battle of Corinth, October 3-4, 1862.

Corinth is one of the lesser known battles from the western theater of the war. Confederate Generals Earl Van Dorn and Sterling Price sought to capture Corinth (a vital railroad junction) before sweeping north into Middle Tennessee. Approaching the town from the northwest, the Confederates tangled with elements of Union General William Rosecran's army that had occupied old Rebel fortifications constructed earlier that summer. As Rosecrans concentrated his forces and struggled with command problems, the Confederate tide rolled forward toward Corinth.

Fire in Mississippi is a tactical, brigade-level simulation of low complexity with an emphasis on command and control. A unique "army posture" matrix determines the sequence of play each turn, and leader effectiveness is governed by a combination of momentum, luck, and resource management. Additional features of the system include unit effectiveness and random events.

Fire in Mississippi is of high DTP quality with an 11x17 color map, 140 two-sided, color counters (that must be mounted and cut apart), a rules booklet, and player charts and cards. The game includes rules for two optional setups.


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Game Errata / Questions & Answers


Sample Map and Counters

What people are saying about Fire in Mississippi:

"An innovative design. . . the desktop publishing effort is outstanding. . . you couldn't ask for a better value." Walt O'Hara in PAPER WARS #35

"A fine game. . . if you are looking for something fast and replayable, pick up a copy. This is a high end production, and if you didn't know it was DTP, you might think there was a large box lying around somewhere." Christopher Hall

"The physical production qualities of the game are excellent, the best by far of any DTP game I have seen to date." Alan Poulter

"This game is quick, challenging to both players, and offers a unique insight into the art of command during the American Civil War. And it's well priced as well. Run, don't walk to get a hold of this one." John Nebauer

"I'll chime in with the praise for FiM both as a game AND a system. There are some new (at least I've never been exposed to them) and, I think terrific, systems here. The posture cards and variable turn-sequences alone make the game unique. Spice it all up with random events, leaders and plenty of optionals and you've got a pretty robust game (great situation too!). I found in playtesting that the game plays well and quickly without being simple and the componentry is top-notch. To sum it up: you should buy this game." Lance Weller

"You can put FIRE IN MISSISSIPPI on your list of ACW games that plays quick, with innovative rules that concentrate on playability, and feature an elegant command system. In short, a heck of a lot of fun to game. Highly recommended." Stan Grossman


Game Scale
The mapsheet depicts the battlefield terrain at a scale of 1/4 mile per hexagon. Combat units represent brigades or half-brigades. Each infantry strength point equals approximately 400 men. Each artillery strength point equals 8 guns. The strength of cavalry is abstracted. Each game turn represents 90 minutes of daylight time. The night of October3-4 is represented as a single Night Turn.


Game Credits
Artwork, Design, and Development:
Scott Holmgren
Playtesters: David Goodwin, Stan Grossman, John Nebauer, Aaron Silverman, Richard Simon, Lance Weller
Production Services: Allegra Print & Imaging


Recommended Reading
Peter Cozzens' fantastic campaign narrative The Darkest Days of the War: The Battles of Iuka & Corinth is a must read for learning more about this important battle. Published by the University of North Carolina (Chapel Hill), 1997.




© Scott Holmgren for
Blue Guidon Games, Waveland Creative, LLC